ORGANIZATION OF THE PROJECT «DRESS WITH IMPLEMENTATION ON PUNCH TECHNOLOGY»
DOI:
https://doi.org/10.58407/visnik.253326Keywords:
design technology, dress, punching, decorative and applied artsAbstract
The main focus of the article and the purpose of the work is to publish the results of the organization of the project on the technology of a dress with implementation on punch technology, which was carried out as part of the preparation of the master's qualification work. To highlight the results of the analysis of the use of punch technology for finishing fabrics in the manufacture of clothing. To publish an explanatory note to the project «Dress with implementation on punch technology». To report on the results of the manufacture of a dress decorated with punch technology. To present the methodological aspects of using the results of the project work by students in technology lessons.
The article is based on the assertion that the theory and practice of making a dress and decorating it with punch technology are presented in a wide range in extracurricular education and more often in the classical version, while the potential of school education can be effectively used to familiarize students with this punch technology precisely in technology lessons using modern tools.
The methodology is based on the use of classical methods and with the help of STEAM education technology, which contributes to the comprehensive development of students, combining scientific and technological knowledge with creativity, art, and cultural traditions.
The novelty of the work lies in the development of methodological recommendations for organizing the implementation of the «Batting Field» project at school, their implementation in the educational process, and also in the fact that the product «Dress with implementation on punch technology» can become a useful object of design and technological activity for students in grades 10-11 in technology lessons; In addition, the entire process of making the product is developed in detail: from substantiating the topic to summing up. The results of the diploma project can be used by technology teachers, group leaders, as well as students of secondary educational institutions.
Conclusions. The research conducted, the development of documentation, and self-analysis have shown the value of implementing the «Batting Field» project and its success in terms of cost and marketing, which provides an excellent basis for creative development, the opportunity to use imagination and fantasy and get fantastic clothes.
This project can be used both completely by high school students and separately, for example, when making individual elements of clothing, creating clothes for children's dolls, pets, etc.